Tuesday, December 11, 2012

PT #2 Presentation Link

http://www.youtube.com/watch?v=l26f4f-V4jc

https://www.dropbox.com/s/pdeiv5ujpsdt5rl/Smoking%20Lesson.notebook

https://www.dropbox.com/s/ywp6hce6u66cq18/Rubric%20for%20Story.xlsx

https://www.dropbox.com/s/b3y7jk01p0bmfqh/Learning%20Targets.docx

Templates utilized was the ActivBoard presentation linked above. Modifcations were made to the original in order to better fit my learning targets and long term learning goal.

Learning Targets
Long-term Learning Goal:
a.    Students design an age appropriate presentation in order to educate elementary and middle school students on tobacco awareness.
State Learning Standard


Know and apply the core concepts and principles of mathematics; social, physical, and life sciences; civics and history, including different cultures and participation in representative government; geography; arts; and health and fitness

Read with comprehension, write effectively,and communicate successfully in a variety of ways and settings and with a variety of audiences;

Think analytically, logically, and creatively, and to integrate technology literacy and fluency as well as different experiences and knowledge to form reasoned judgments and solve problems; and


 B. Grade Level:  

9


EALR:  Health

 3. Student analyzes and evaluates the impact of real life influences on health.



Component: 3.1: understands how family, culture, and environmental factors affect personal health.




4.2.1 Evaluates risks associated with certain occupational, residential and recreataional choices

EALR: Communication
1. The student uses listening and observation skills and strategies to
gain understanding.

Component 1.1: Uses listening and observation skills and strategies to focus attention and interpret information.

1.1.1 Applies a variety of listening strategies to accommodate the listening situation.

EALR: Writing
2. The student writes in a variety of forms for different audiences and purposes.

Component 2.1 Adaps writing for a variety of audiences.

2.1.1. Applies understanding of multiple and varied audiences to write effectively.



Learning Target for this Lesson:
1. Describe how smoking affects the body and health.
2. Understand why smoking can be addictive.
3. Name diseases caused by smoking.
4. State reasons why people may start smoking and why it may be difficult to quit.
-          In groups of 3-5 students, discuss and records various targets as information is presented (F)
-          Present a 1 minute scenario skit (F/V)
-          Begin developing an age appropriate presentation on Storybird to use as an educational tool for elementary students (S).

Rationale (why this learning target? – refer to standards and context):
C.     Students develop a more educated understanding of the negative mental and physical effects of tobacco use and how use impacts those around the individual. Long term learning goal will help develop and refine student capacity to effectively use time, planning management and public speaking and communication. Students will learn to successfully communicate refearing to the learning standard of communicating with a variety of audiences.  Learning  target is applicable to students and uses correct language.

Academic Language:
D.    Students will be tested on Tobcacco use specific language including diseases, definitions of secondhand smoke, different forms of tobacco, key components of who tobacco use affects and addiction specific language. Many of the important language terms will come up during anagrams.
-Emphysema, high cholesterol, pneumonia, ulcers, bowel disease, tooth decay, gum disease, thyroid diseae, osteoporosis, lung cancer.



FOR TEACHERS:

2. Design and Develop Digital Age Learning
Experiences and Assessments
Teachers design, develop, and evaluate authentic
learning experiences and assessment incorporating
contemporary tools and resources to maximize content
learning in context and to develop the knowledge,
skills, and attitudes identified in the NETS·S.
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning environments
that enable all students to pursue their individual
curiosities and become active participants in setting
their own educational goals, managing their own
learning, and assessing their own progress
c. Customize and personalize learning activities
to address students’ diverse learning styles,
working strategies, and abilities using digital tools
and resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards and use resulting

I believe that this project exemplifies these standards for the teacher. By incorporating this interactive project, students become more aware of the impact technology has in the classroom. It provides students with the opportunity to customize the activities and make them personal. I believe that through this process, when it comes time to present to an elementary class, students will feel more ownership over the lesson created.

FOR STUDENTS:

1. Creativity and Innovation
Students demonstrate creative thinking, construct
knowledge, and develop innovative products and
processes using technology.
a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal
or group expression
c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities


 2. Communication and Collaboration
Students use digital media and environments to
communicate and work collaboratively, including
at a distance, to support individual learning and
contribute to the learning of others.
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively
to multiple audiences using a variety of media
and formats
c. Develop cultural understanding and global
awareness by engaging with learners of
other cultures
d. Contribute to project teams to produce original
works or solve problems

By creating a presentation that will be used for an elementary class, students are identifying with # 2 above. They are supporting the individual learning and education of the youth. Also, they are applying existing and learned knowledge into an effective form of communication to be presented.



Monday, December 10, 2012

#16 Reflection

The top 10 things that I have learned in technology in education are as follows:

1. There are many more effective and engaging presentation styles than Powerpoint Presentations
2. The most effective and efficient way of developing a lesson is to use lessons that have already been taught! Don't reinvent the wheel!
3. Technology is making some serious advances and the responsibility will fall on the teachers to keep up with the continuous changes of the culture.
4. There are many negative effects of excessive technology use including cyber-bullying and harmful digital footprints.
5. On the other hand, technologies such as podcasts, blogs, and video sharing software can be effective educational and social tools.
6. Technology is not always reliable but many of the pros outweigh the cons of use in the classroom.
7. Twitter can be used as a professional marketing tool.
8. Classroom instruction is moving towards being witnessed outside of the classroom while in class instruction will focus more on questions and student development as opposed to lecture.
9. In this digital age, students are being raised on technology and therefore are requiring teaching that reflects the pace of technology. As of now, there is a lag between educators and students as a result.
10. Be specific with your instructions to students, especially if it involves making PB and J's :)


Design and Develop Digital Age Learning
Experiences and Assessments
Teachers design, develop, and evaluate authentic
learning experiences and assessment incorporating
contemporary tools and resources to maximize content
learning in context and to develop the knowledge,
skills, and attitudes identified in the NETS·S.
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning environments
that enable all students to pursue their individual
curiosities and become active participants in setting
their own educational goals, managing their own
learning, and assessing their own progress
c. Customize and personalize learning activities
to address students’ diverse learning styles,
working strategies, and abilities using digital tools
and resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards and us.

In my opinion, the instruction and refinement of this class focuses most specifically on this NET. The bulk of learning that I experienced during Tech in Ed directly emulates the capacity to design and develop digital age learning experiences for students. This is important for teachers to identify and develop because it directly correlates to our efficacy as teachers. Without grasping this concept, it will be difficult to effectively engage students who are, becoming more and more by the day, consumed with technology.



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Monday, December 3, 2012

#15 Skype Lesson

The lesson that I observed on education.skype was a technology integrated culture/health lesson observing the influence that culture has on health choices and behaviors. Using research, health experts, and a publicly available sharing site, the class will gain information on how culture affects health. Students can create projects assessing and comparing/contrasting various cultures to share and demonstrate an exercise, recipe or a relaxation technique utilized within those cultures. The lessons may also pertain to socially relevant issues on facilitating friendships or activities affecting health. 

 3. Research and Information Fluency 
Students apply digital tools to gather, evaluate, 
and use information.
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize, 
and ethically use information from a variety of 
sources and media
c. Evaluate and select information sources and digital 
tools based on the appropriateness to specific tasks
d. Process data and report results

4. Critical Thinking, Problem Solving, 
and Decision Making 
Students use critical thinking skills to plan and 
conduct research, manage projects, solve problems, 
and make informed decisions using appropriate 
digital tools and resources.
a. Identify and define authentic problems and 
significant questions for investigation
b. Plan and manage activities to develop a solution 
or complete a project
c. Collect and analyze data to identify solutions 
and/or make informed decisions
d. Use multiple processes and diverse perspectives 
to explore alternative solutions